Quirk List for the May 19th Patch

by Alexander Garden in [ Announcements ] on, May 16, 2015 8:00 PM UTC 759  comments

Greetings MechWarriors,

This post compiles all of the Quirk Changes that will be coming in with the May 19th patch.
The Quirk pass for this patch is geared toward encouraging better loadout diversity for a few energy-focused 'Mechs which have been burning through the battlegrounds lately. You'll also notice some slight adjustments to the current SCR-B Right Arm OmniPod Quirks to help make that Variant a little more attractive.

'Negative' Quirk values are marked as red.
'Positive' Quirk values are marked as green.

Negative Quirks are defined as: any Quirks that reduce the efficacy of a particular Quirk or 'Mech ability, compared to its previous value.
Note: A technically negative Quirk may appear as 
green in this list if it has been improved compared to its previous value.
Positive Quirks are defined as: any Quirks that improve the efficacy of a particular Quirk or 'Mech ability, compared to its previous value. 

Note: A technically positive Quirk may appear as red in this list if it has been diminished compared to the previous value.

 

Quirk Term Definitions:

Range: The range of the listed weapon

  • This one is pretty straightforward. A negative percentage means a reduction in range. A positive percentage means an increase in range.

Duration: The duration of time over which an energy weapon will fire

  • The Duration of an energy weapon is equal to the time it takes that weapon to deliver its maximum damage potential.
  • A shorter duration means that the weapon will deliver its maximum damage potential over a shorter amount of time.
  • Energy Weapons are the only Weapons with Duration.
  • When the value of this is negative, it means that the Duration of time required for this weapon to achieve its maximum damage potential has been reduced.
  • As an example, a weapon that has a Duration Quirk of -30% will be able to deliver its maximum damage potential much faster than a weapon that has a Duration Quirk of only -10%.

Cooldown: The time it takes a weapon to cool down after being fired

  • It’s easier to interpret this Quirk as “Cooldown Efficiency”, rather than just “Cooldown”.
  • The lower this value is, the longer it will take for your weapon to cool down after being fired.
  • As an example, a Cooldown Quirk being changed from +10% to +7.5% would mean that the weapon is now less efficient at cooling itself down. It will take a longer period of time for this weapon to be ready for firing again.
  • In cases where a weapon generates a large amount of heat, reducing the cool down period of that weapon may not necessarily be ideal. Being able to fire that weapon more frequently could greatly increase the risk of overheating.

Heat Generation: The amount of heat generated by this weapon

  • When the value of this is negative, it means that the Heat Generation of this weapon has been reduced.
  • As an example, a Quirk being changed from -10% Heat Generation to -5% Heat Generation would mean that the weapon now generates a greater amount of heat when fired.


Firestarter

FS9-A

  • Energy Range: +5%

    • Previous value: +7.5%

  • Energy Heat Generation: -7.5%

    • Previous value: -10%

  • Small Pulse Laser Range: +5%

    • Previous value: +7.5%

FS9-H

  • Energy Range: +5%

    • Previous value: +10%

  • Energy Heat Generation: -5%

    • Previous value: -7.5%

  • Medium Laser Heat Generation: -5%

    • Previous value: -7.5%

FS9-S

  • Energy Heat Generation: -10%

    • Previous value: -15%

  • Medium Pulse Laser Heat Generation: -10%

    • Previous value: -15%

 

Raven

RVN-2X

  • Turn Rate (All Speeds): +10% (same value as before)

  • Additional Armor (LA): +12 (same value as before)

  • Additional Structure (CT): +6

    • Previous value: None

  • Additional Structure (LT): +4

    • Previous value: None

  • Additional Structure (RT): +4

    • Previous value: None

  • Additional Structure (LA): +3

    • Previous value: None

  • Additional Structure (RA): +3

    • Previous value: None

  • Additional Structure (LL): +4

    • Previous value: +8

  • Additional Structure (RL): +4

    • Previous value: +8

  • Energy Range: +5%

    • Previous value: +10%

  • Energy Cooldown Efficiency: +7.5%

    • Previous value: +10%

  • Energy Heat Generation: -10%

    • Previous value: -12.5%

  • Laser Duration: -15%

    • Previous value: -30%

  • Missile Cooldown: +15% (same value as before)

  • Medium Laser Range: +5%

    • Previous value: +10%

  • Medium Laser Cooldown: +7.5%

    • Previous value: +10%

  • Large Laser Heat Generation: -10%

    • Previous value: -12.5%

 

Stalker

STK-4N

  • Energy Range: +5%

    • Previous value: +10%

  • Energy Cooldown Efficiency: +7.5%

    • Previous value: +10%

  • Energy Heat Generation: -7.5%

    • Previous value: -10%

  • Missile Cooldown: +15%

    • Previous value: +12.5%

  • Large Laser Range: +5%

    • Previous value: +10%

  • Large Laser Cooldown: +7.5%

    • Previous value: +10%

  • Large Laser Heat Generation: -7.5%

    • Previous value: -10%

 

Stormcrow

SCR-Prime OmniPods

Head:

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

  • Armor Strength: No quirk

    • Previous value: -10%

Left Arm:

  • Laser Duration: +6%

    • Previous value: None

  • Energy Cooldown Efficiency: -6%

    • Previous value: None

Right Arm:

  • Laser Duration: +6%

    • Previous value: None

  • Energy Cooldown Efficiency: -6%

    • Previous value: None

 

SCR-A Omnipods

Left Arm:

  • Laser Duration: +9%

  • Energy Cooldown Efficiency: -9%

    • Previous value: -5%

  • Additional Structure (LA) +5

Left Torso:

  • Torso Turn Rate (Yaw) +5% (same value as before)

Center Torso:

  • Torso Turn Rate (Yaw) +15% (same value as before)

Right Arm:

  • Arm Movement Rate (Pitch) +7.5% (same value as before)

  • Arm Movement Rate (Yaw) +7.5% (same value as before)

 

SCR-B OmniPods

Head:

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

Left Arm:

  • Arm Movement Rate (Pitch) +7.5% (same value as before)

  • Arm Movement Rate (Yaw) +7.5% (same value as before)

  • Laser Duration: +6%

    • Previous value: None

  • Energy Cooldown Efficiency: -6%

    • Previous value: None

Left Torso:

  • Torso Turn Rate (Yaw) +10% (same value as before)

Center Torso:

  • Torso Turn Rate (Yaw) +15% (same value as before)

Right Torso:

  • Torso Twist Angle (Yaw) +5 (same value as before)

Right Arm:

  • Additional Structure: +5

    • Previous value: None

  • Laser Duration: +9%

    • Previous value: +10%

  • Energy Cooldown Efficiency: -9%

    • Previous value: -10%

  • Energy Heat Generation: No quirk

    • Previous value: +7.5%

 

SCR-C OmniPods

Left Arm:

  • Arm Movement Rate (Pitch) +7.5% (same value as before)

  • Arm Movement Rate (Yaw) +7.5% (same value as before)

Left Torso:

  • Torso Turn Rate (Yaw) +5% (same value as before)

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

Center Torso:

  • Torso Turn Rate (Yaw) +15% (same value as before)

Right Torso:

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

Right Arm:

  • Arm Movement Rate (Pitch) +7.5% (same value as before)

  • Arm Movement Rate (Yaw) +7.5% (same value as before)

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

 

SCR-D OmniPods

Left Arm:

  • Arm Movement Rate (Pitch) +7.5% (same value as before)

  • Arm Movement Rate (Yaw) +7.5% (same value as before)

Center Torso:

  • Torso Turn Rate (Yaw) +15% (same value as before)

Right Arm:

  • Arm Movement Rate (Pitch) +7.5% (same value as before)

  • Arm Movement Rate (Yaw) +7.5% (same value as before)

 

Timber Wolf

TBR-Prime OmniPods

Left Arm:

  • Laser Duration: +6%

    • Previous value: None

  • Energy Cooldown Efficiency: -6%

    • Previous value: None

Left Torso:

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

Right Arm:

  • Laser Duration: +6%

    • Previous value: None

  • Energy Cooldown Efficiency: -6%

    • Previous value: None

 

TBR-A OmniPods

Left Arm:

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

Left Torso:

  • Acceleration Rate (All Speeds) -5% (same value as before)

  • Deceleration Rate (All Speeds) -5% (same value as before)

  • Reverse Speed: -10% (same value as before)

  • Laser Duration: +12%

    • Previous value: None

  • Energy Cooldown Efficiency: -12%

    • Previous value: None

Center Torso:

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

Right Arm:

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

 

TBR-C OmniPods

Left Arm:

  • Laser Duration: +6%

    • Previous value: None

  • Energy Cooldown Efficiency: -6%

    • Previous value: None

Center Torso:

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

Right Torso:

  • Torso Turn Angle (Yaw) +10 (same value as before)

Right Arm:

  • Arm Movement Rate (Pitch) +5% (same value as before)

  • Arm Movement Rate (Yaw) +5% (same value as before)

 

TBR-D OmniPods

Left Arm:

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

Center Torso:

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

Right Arm:

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

  • Arm Movement Rate (Pitch) +5% (same value as before)

  • Arm Movement Rate (Yaw) +5% (same value as before)

 

TBR-S OmniPods

Left Arm:

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

  • Arm Movement Rate (Pitch) +5% (same value as before)

  • Arm Movement Rate (Yaw) +5% (same value as before)

Left Torso:

  • Jump Jet Capacity: +2 (same value as before)

  • Torso Turn Rate (Yaw) -3% (same value as before)

  • Missile Cooldown: -2.5% (same value as before)

Center Torso:

  • Jump Jet Capacity: +1 (same value as before)

Right Torso:

  • Jump Jet Capacity: +2 (same value as before)

  • Torso Turn Rate (Yaw) -5% (same value as before)

  • Missile Cooldown: -2.5% (same value as before)

  • Laser Duration: +3%

    • Previous value: None

  • Energy Cooldown Efficiency: -3%

    • Previous value: None

Right Arm:

  • Laser Duration: +6%

    • Previous value: None

  • Energy Cooldown Efficiency: -6%

    • Previous value: None

    POPULAR FORUM TOPICS

    Winterfest Starts Now!
    Nov 30, 2024 2:42 AM UTC

    Black Friday Cyber Monday Holiday Starter Sale
    Nov 29, 2024 6:56 PM UTC

    Steam Autumn Sale
    Nov 28, 2024 7:54 PM UTC

    Patch Notes - 1.4.302.0 - 22-October-2024
    Nov 28, 2024 4:21 PM UTC

    Mechwarrior 5 Clans First Steam Sale!
    Nov 28, 2024 2:27 AM UTC

    Mechwarrior Online 2021: Modes
    Nov 27, 2024 11:23 PM UTC

    Mechwarrior 5 Clans Update And Patch Notes
    Nov 27, 2024 2:02 PM UTC